I grew up skateboarding and snowboarding. I was never that great, but that never stopped me. I loved it. When I used to day dream, it wasn't of scoring touchdowns or goals. When I day dreamt, I was riding through city streets dropping back tails on ledges, or flying above mountains in slow tweaked out spins.
Later on, I went to college for computer programming. I didn't know what it was, but I was told there were lots of jobs for computer people. It was hard at first. But I soon discovered that there was this interesting combination of technical skill, creativity, and even personal style in writing computer code. I stuck with it and fell in love with the math and problem solving.
As college was coming towards an end, I had never in my wildest dreams considered that this oddball skateboard hobby-thing that I had spent so much time doing growing up, would actually be useful for me as a geeked out computer programmer. I had thought, and even hoped, I would end up in the IT department of some bank or insurance company.
However, those two worlds did end up colliding. On a whim, I applied for a job at Electronic Arts. A fortunate sequence of coincidences occurred after that. On Jan 2006 I joined an unannounced new skateboarding project for EA. That project would go on to become the original EA Skate.
Press Play to learn more about the author and developer.