Pushing and stopping was actually relatively easy. No problems there.
My first attempts at turning on the other hand... they did not go so well. The wheels simply could not get enough traction to hold a turn. It was like riding a skateboard on ice.
So I studied some theory on wheel physics, found some inspiration in vehicle simulation, and wrote up some fancy math formulas. I just threw it into the game like a Hail Mary. To my own surprise, it actually produced nice results! It still needs some tuning but I'm itching to start learning some moves.
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