For the time being, we're going to spend all our time and energy on the actual skateboarding mechanics (i.e. physics and controls).
Sure, it's super important that there's a strong visual direction/concept. But at some point, people are going to actually play and interact with the game, and a game can only ever be as good as its mechanics.
In a way, it's just like skateboarding. What pro deck you're riding or what clothes you're wearing means little. The way you skate, and your passion for skating, will speak for itself.
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