We're going to want to use true physics as much as possible. The closer we stay to what happens in real life, the closer the end experience will be to real skateboarding. In the video, all the different pieces are physically separate but are held together by joints (just like bolts do). For example our kingpin joint ensures our hanger is fixed securely. However, depending on how tightly it's screwed, it allows the hanger a certain amount of "give" and rotation.
I dropped a bunch of wheels and axles all over the skateboard to highlight the physicality of the setup. This game is all about the details and subtleties, and there's lots of nice stuff going on here. For example, notice how when all the loose parts hit the skateboard it absorbs some of the force and bounces slightly, just like in real life.
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